00:	8 0		TIA 0		# Constant 0
02:	A D		TIY D		# Address of 'score' (offset 13)
04:	4		AM		# Operator '='
05:	A C		TIY C		# Address of 'screen' (offset 12) OOTIA
07:	4		AM		# Operator '='
08:	8 7		TIA 7		# Constant 7
0A:	A B		TIY B		# Address of 'enemy' (offset 11)
0C:	4		AM		# Operator '='
0D:		LABEL4:			# infinite loop start
0D:	A C		TIY C		# Variable 'screen' (offset 12)
0F:	5		MA
10:	6		M+		# Operator '+=' OOTIY
11:	4		AM
12:	0		KA		# inputKey()
13:	F 1 9		JUMP LABEL0		# OOCV
16:	8 1		TIA 1		# Constant 1
18:	4		AM		# Operator '=' OOTIY
19:		LABEL0:			# if end
19:	A B		TIY B		# Variable 'enemy' (offset 11)
1B:	5		MA
1C:	A F		TIY F
1E:	4		AM
1F:	A C		TIY C		# Variable 'screen' (offset 12)
21:	5		MA
22:	A E		TIY E
24:	4		AM		#  OORF
25:	E D		CAL DSPR		# call setLedBinary()
27:	A D		TIY D		# Variable 'score' (offset 13)
29:	5		MA
2A:	1		AO		# call setNumberLed()
2B:	A C		TIY C		# Variable 'screen' (offset 12)
2D:	5		MA
2E:	C 8		CIA 8		# Compare constant 8 OOCMP==
30:	F 4 B		JUMP LABEL1		#  OORF
33:	E 9		CAL SHTS		# call beepShortSound()
35:	A B		TIY B		# Variable 'enemy' (offset 11)
37:	5		MA
38:	6		M+		# Operator '+=' OOTIY
39:	4		AM
3A:	C 0		CIA 0		# Compare constant 0 OOCMP== OOMA
3C:	F 4 5		JUMP LABEL2
3F:	8 7		TIA 7		# Constant 7
41:	4		AM		# Operator '=' OOTIY OORF
42:	F 4 B		JUMP LABEL3		# if else jump
45:		LABEL2:			# else
45:	A D		TIY D		# Address of 'score' (offset 13)
47:	5		MA
48:	9 1		AIA 1		# Operator '++'
4A:	4		AM
4B:		LABEL3:			# if else end
4B:		LABEL1:			# if end
4B:	8 0		TIA 0		# Constant 0 OORF
4D:	E C		CAL TIMR		# call sleep() OORF
4F:	F 0 D		JUMP LABEL4		# infinite loop jump
52:		LABEL5:	
52:					# generated by gmc4cc (terus)
