﻿<?xml version="1.0" encoding="utf-8"?><Type Name="Type2Message" FullName="Mono.Security.Protocol.Ntlm.Type2Message"><TypeSignature Language="C#" Value="public class Type2Message : Mono.Security.Protocol.Ntlm.MessageBase" Maintainer="auto" /><AssemblyInfo><AssemblyName>Mono.Security</AssemblyName><AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 79 15 99 77 D2 D0 3A 8E 6B EA 7A 2E 74 E8 D1 AF CC 93 E8 85 19 74 95 2B B4 80 A1 2C 91 34 47 4D 04 06 24 47 C3 7E 0E 68 C0 80 53 6F CF 3C 3F BE 2F F9 C9 79 CE 99 84 75 E5 06 E8 CE 82 DD 5B 0F 35 0D C1 0E 93 BF 2E EE CF 87 4B 24 77 0C 50 81 DB EA 74 47 FD DA FA 27 7B 22 DE 47 D6 FF EA 44 96 74 A4 F9 FC CF 84 D1 50 69 08 93 80 28 4D BD D3 5F 46 CD FF 12 A1 BD 78 E4 EF 00 65 D0 16 DF]</AssemblyPublicKey><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Base><BaseTypeName>Mono.Security.Protocol.Ntlm.MessageBase</BaseTypeName></Base><Interfaces /><Docs><summary>A Type2 message is used by a server to return a nonce (a random value) as a challenge to the client to negotiate the challenge/response parameters (flags). </summary><remarks>To be added</remarks></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public Type2Message ();" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters /><Docs><summary>Construct an empty Type2Message instance.</summary><remarks>This constructor is used on the server side to construct a Type2 message to be sent to the client.</remarks></Docs><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public Type2Message (byte[] message);" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters><Parameter Name="message" Type="System.Byte[]" /></Parameters><Docs><param name="message">an array of bytes containing the Type2 message to decode.</param><summary>Construct an Type2Message instance with the specified message.</summary><remarks>This constructor is used on the client side to decode a Type2 message received from the server. </remarks></Docs><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Decode"><MemberSignature Language="C#" Value="protected override void Decode (byte[] message);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="message" Type="System.Byte[]" /></Parameters><Docs><param name="message">an array of bytes containing the message to decode.</param><summary>Decode the specified binrary message.</summary><remarks>To be added</remarks></Docs><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Finalize"><MemberSignature Language="C#" Value="~Type2Message ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added</summary><remarks>To be added</remarks></Docs><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="GetBytes"><MemberSignature Language="C#" Value="public override byte[] GetBytes ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Byte[]</ReturnType></ReturnValue><Parameters /><Docs><summary>Return the binary message.</summary><returns>an array of bytes containing the constructed message.</returns><remarks>To be added</remarks></Docs><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Nonce"><MemberSignature Language="C#" Value="public byte[] Nonce { set; get; }" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Byte[]</ReturnType></ReturnValue><Parameters /><Docs><summary>A random value, choosed by the server, to by used as the challenge by the client.</summary><value>an array of 8 random bytes.</value><remarks>The random data is generated using the default random number generator, <see cref="T:System.Security.Cryptography.RandomNumberGenerator" />.</remarks></Docs><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member></Members></Type>