"FOG" {
  "fog"
  ColorId WHITE
  0.95
  0.0
  true
}

"POISON_GAS" {
  "poison gas"
  ColorId GREEN
  0.98
  0.1
  false
  Filter Not LastingEffect POISON_RESISTANT {
    CreatureMessage { "are poisoned by the gas" "is poisoned by the gas"}
    Bleed 0.02 "poison gas"
  }
}

"BLACK_SMOKE" {
  "black smoke"
  ColorId BLACK
  0.95
  0.0
  false
  Filter BodyMaterial FLESH {
    Chance 0.2 Lasting PANIC
    Lasting 10 DEF_DEBUFF
  }
}

