Attach multiple bodies together to interact in unique ways.
Functions
Supertypes
Object
Subtypes
| DistanceJoint |
Keeps two bodies at the same distance. |
| FrictionJoint |
A FrictionJoint applies friction to a body. |
| GearJoint |
Keeps bodies together in such a way that they act like gears. |
| MouseJoint |
For controlling objects with the mouse. |
| PrismaticJoint |
Restricts relative motion between Bodies to one shared axis. |
| PulleyJoint |
Allows you to simulate bodies connected through pulleys. |
| RevoluteJoint |
Allow two Bodies to revolve around a shared point. |
| RopeJoint |
Enforces a maximum distance between two points on two bodies. |
| WeldJoint |
A WeldJoint essentially glues two bodies together. |
| WheelJoint |
Restricts a point on the second body to a line on the first body. |
Enums
See Also
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