, including all inherited members.
| AddAnimCycle(const char *name, float weight, float delay)=0 | iSpriteCal3DState | [pure virtual] |
| AddAnimCycle(int idx, float weight, float delay)=0 | iSpriteCal3DState | [pure virtual] |
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| AttachCoreMesh(const char *meshname)=0 | iSpriteCal3DState | [pure virtual] |
| AttachCoreMesh(int mesh_id, iMaterialWrapper *iMatWrap=0)=0 | iSpriteCal3DState | [pure virtual] |
| BlendMorphTarget(int morph_animation_id, float weight, float delay)=0 | iSpriteCal3DState | [pure virtual] |
| ClearAllAnims()=0 | iSpriteCal3DState | [pure virtual] |
| ClearAnimCycle(int idx, float delay)=0 | iSpriteCal3DState | [pure virtual] |
| ClearAnimCycle(const char *name, float delay)=0 | iSpriteCal3DState | [pure virtual] |
| ClearMorphTarget(int morph_animation_id, float delay)=0 | iSpriteCal3DState | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DetachCoreMesh(const char *meshname)=0 | iSpriteCal3DState | [pure virtual] |
| DetachCoreMesh(int mesh_id)=0 | iSpriteCal3DState | [pure virtual] |
| FindAnim(const char *name)=0 | iSpriteCal3DState | [pure virtual] |
| FindSocket(iMeshWrapper *mesh) const =0 | iSpriteCal3DState | [pure virtual] |
| FindSocket(const char *name) const =0 | iSpriteCal3DState | [pure virtual] |
| GetActiveAnimCount()=0 | iSpriteCal3DState | [pure virtual] |
| GetActiveAnims(csSpriteCal3DActiveAnim *buffer, size_t max_length)=0 | iSpriteCal3DState | [pure virtual] |
| GetAnimationDuration()=0 | iSpriteCal3DState | [pure virtual] |
| GetAnimationTime()=0 | iSpriteCal3DState | [pure virtual] |
| GetAnimCount()=0 | iSpriteCal3DState | [pure virtual] |
| GetAnimName(int idx)=0 | iSpriteCal3DState | [pure virtual] |
| GetAnimType(int idx)=0 | iSpriteCal3DState | [pure virtual] |
| GetCal3DModel()=0 | iSpriteCal3DState | [pure virtual] |
| GetCoreMeshShaderVarContext(const char *meshName)=0 | iSpriteCal3DState | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetMaterial(const char *mesh_name)=0 | iSpriteCal3DState | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSkeleton()=0 | iSpriteCal3DState | [pure virtual] |
| GetTimeFactor()=0 | iSpriteCal3DState | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetActiveAnims(const csSpriteCal3DActiveAnim *buffer, size_t anim_count)=0 | iSpriteCal3DState | [pure virtual] |
| SetAnimAction(const char *name, float delayIn, float delayOut)=0 | iSpriteCal3DState | [pure virtual] |
| SetAnimAction(int idx, float delayIn, float delayOut)=0 | iSpriteCal3DState | [pure virtual] |
| SetAnimationTime(float animationTime)=0 | iSpriteCal3DState | [pure virtual] |
| SetAnimCycle(const char *name, float weight)=0 | iSpriteCal3DState | [pure virtual] |
| SetAnimCycle(int idx, float weight)=0 | iSpriteCal3DState | [pure virtual] |
| SetAnimTimeUpdateHandler(iAnimTimeUpdateHandler *)=0 | iSpriteCal3DState | [pure virtual] |
| SetCyclicBlendFactor(float factor)=0 | iSpriteCal3DState | [pure virtual] |
| SetDefaultIdleAnim(const char *name)=0 | iSpriteCal3DState | [pure virtual] |
| SetLOD(float lod)=0 | iSpriteCal3DState | [pure virtual] |
| SetMaterial(const char *mesh_name, iMaterialWrapper *mat)=0 | iSpriteCal3DState | [pure virtual] |
| SetTimeFactor(float timeFactor)=0 | iSpriteCal3DState | [pure virtual] |
| SetUserData(void *data)=0 | iSpriteCal3DState | [pure virtual] |
| SetVelocity(float vel, csRandomGen *rng=0)=0 | iSpriteCal3DState | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |