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Public API Reference |
A single context node, Groups meshes which should be rendered from the same view to the same target. More...
#include <csplugincommon/rendermanager/rendertree.h>
Classes | |
| struct | PortalHolder |
| Information for a portal. More... | |
| struct | TargetTexture |
| A single render target. More... | |
Public Member Functions | |
| void | AddRenderMesh (csRenderMesh *rm, CS::Graphics::RenderPriority renderPrio, typename MeshNode::SingleMesh &singleMeshTemplate) |
| Add a rendermesh to context, putting it in the right meshnode etc. | |
| void | CopyLayerShader (size_t meshId, size_t fromLayer, size_t toLayer) |
| Copy the shader for mesh meshId from layer fromLayer to layer toLayer. | |
| bool | GetTargetDimensions (int &renderW, int &renderH) |
| Get the dimension of the render target set for this context. | |
| void | InsertLayer (size_t after) |
| Add a new render layer after layer. | |
Public Attributes | |
| csArray< PortalHolder > | allPortals |
| All portals within context. | |
| csReversibleTransform | cameraTransform |
| Camera transformation. | |
| int | drawFlags |
| Flags for iGraphics3D::BeginDraw() | |
| MeshNodeTreeType | meshNodes |
| Sub-tree of mesh nodes. | |
| TreeType & | owner |
| Owner of context node. | |
| CS::Math::Matrix4 | perspectiveFixup |
| Matrix to be applied after projection from camera (usually used for post processing manager targets) | |
| csRef< PostEffectManager > | postEffects |
| Post processing effects to apply after rendering the context. | |
| CS::RenderPriorityGrouping | renderGrouping |
| Mesh render grouping. | |
| TargetTexture | renderTargets [rtaNumAttachments] |
| All render targets to be used when rendering the context node. | |
| csRef< RenderView > | renderView |
| View rendered to. | |
| iSector * | sector |
| Sector to render. | |
| csDirtyAccessArray< iShader * > | shaderArray |
| Arrays of per-mesh shader. | |
| csRef< iShaderVariableContext > | shadervars |
| Context-specific shader variables. | |
| SVArrayHolder | svArrays |
| The SVs themselves. | |
| csRef< csShaderVariable > | svFogplane |
| Holds fog plane for sector+view. | |
| csArray< size_t > | ticketArray |
| Arrays of per-mesh ticket info. | |
| size_t | totalRenderMeshes |
| Total number of render meshes within the context. | |
A single context node, Groups meshes which should be rendered from the same view to the same target.
Create instances of this structure by using RenderTree::CreateContext.
Definition at line 375 of file rendertree.h.
| void CS::RenderManager::RenderTree< TreeTraits >::ContextNode::AddRenderMesh | ( | csRenderMesh * | rm, |
| CS::Graphics::RenderPriority | renderPrio, | ||
| typename MeshNode::SingleMesh & | singleMeshTemplate | ||
| ) | [inline] |
Add a rendermesh to context, putting it in the right meshnode etc.
Definition at line 460 of file rendertree.h.
| void CS::RenderManager::RenderTree< TreeTraits >::ContextNode::CopyLayerShader | ( | size_t | meshId, |
| size_t | fromLayer, | ||
| size_t | toLayer | ||
| ) | [inline] |
Copy the shader for mesh meshId from layer fromLayer to layer toLayer.
Definition at line 534 of file rendertree.h.
| bool CS::RenderManager::RenderTree< TreeTraits >::ContextNode::GetTargetDimensions | ( | int & | renderW, |
| int & | renderH | ||
| ) | [inline] |
Get the dimension of the render target set for this context.
Definition at line 545 of file rendertree.h.
| void CS::RenderManager::RenderTree< TreeTraits >::ContextNode::InsertLayer | ( | size_t | after | ) | [inline] |
Add a new render layer after layer.
Definition at line 516 of file rendertree.h.
| csArray<PortalHolder> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::allPortals |
All portals within context.
Definition at line 437 of file rendertree.h.
| csReversibleTransform CS::RenderManager::RenderTree< TreeTraits >::ContextNode::cameraTransform |
Camera transformation.
Definition at line 418 of file rendertree.h.
| int CS::RenderManager::RenderTree< TreeTraits >::ContextNode::drawFlags |
Flags for iGraphics3D::BeginDraw()
Definition at line 420 of file rendertree.h.
| MeshNodeTreeType CS::RenderManager::RenderTree< TreeTraits >::ContextNode::meshNodes |
Sub-tree of mesh nodes.
Definition at line 434 of file rendertree.h.
| TreeType& CS::RenderManager::RenderTree< TreeTraits >::ContextNode::owner |
Owner of context node.
Definition at line 396 of file rendertree.h.
| CS::Math::Matrix4 CS::RenderManager::RenderTree< TreeTraits >::ContextNode::perspectiveFixup |
Matrix to be applied after projection from camera (usually used for post processing manager targets)
Definition at line 416 of file rendertree.h.
| csRef<PostEffectManager> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::postEffects |
Post processing effects to apply after rendering the context.
Definition at line 431 of file rendertree.h.
| CS::RenderPriorityGrouping CS::RenderManager::RenderTree< TreeTraits >::ContextNode::renderGrouping |
Mesh render grouping.
Definition at line 428 of file rendertree.h.
| TargetTexture CS::RenderManager::RenderTree< TreeTraits >::ContextNode::renderTargets[rtaNumAttachments] |
All render targets to be used when rendering the context node.
Definition at line 411 of file rendertree.h.
| csRef<RenderView> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::renderView |
View rendered to.
Definition at line 399 of file rendertree.h.
| iSector* CS::RenderManager::RenderTree< TreeTraits >::ContextNode::sector |
Sector to render.
Definition at line 422 of file rendertree.h.
| csDirtyAccessArray<iShader*> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::shaderArray |
Arrays of per-mesh shader.
Definition at line 443 of file rendertree.h.
| csRef<iShaderVariableContext> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::shadervars |
Context-specific shader variables.
Definition at line 426 of file rendertree.h.
| SVArrayHolder CS::RenderManager::RenderTree< TreeTraits >::ContextNode::svArrays |
The SVs themselves.
Definition at line 440 of file rendertree.h.
| csRef<csShaderVariable> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::svFogplane |
Holds fog plane for sector+view.
Definition at line 424 of file rendertree.h.
| csArray<size_t> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::ticketArray |
Arrays of per-mesh ticket info.
Definition at line 445 of file rendertree.h.
| size_t CS::RenderManager::RenderTree< TreeTraits >::ContextNode::totalRenderMeshes |
Total number of render meshes within the context.
Definition at line 448 of file rendertree.h.