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Public API Reference |
Context rendering. More...
#include "csplugincommon/rendermanager/posteffects.h"#include "csplugincommon/rendermanager/operations.h"#include "csplugincommon/rendermanager/rendertree.h"#include "csplugincommon/rendermanager/svarrayholder.h"#include "csplugincommon/rendermanager/occluvis.h"#include "ivideo/graph2d.h"#include "iengine/sector.h"Go to the source code of this file.
Classes | |
| class | CS::RenderManager::BeginFinishDrawScope |
| Scope wrapper for setting BeginDraw flags and calling FinishDraw on scope end. More... | |
| class | CS::RenderManager::ContextTargetSetup< ContextType > |
| Scope wrapper for setting render target from context settings. More... | |
| class | CS::RenderManager::RenderCommon< RenderTree > |
| Common mesh render functions. More... | |
| class | CS::RenderManager::SimpleContextRender< RenderTree > |
| Render mesh nodes within one context. More... | |
| class | CS::RenderManager::SimpleContextRenderByMesh< RenderTree > |
| Render mesh nodes within one context with "by mesh" render grouping. More... | |
| class | CS::RenderManager::SimpleTreeRenderer< RenderTree > |
| Renderer for multiple contexts, grouping them by render target and rendering all layers of each context to same target. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::RenderManager |
Classes for render manager plugin implementation. | |
Context rendering.
Definition in file render.h.