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Public API Reference |
| ARRAY enum value | csShaderVariable | |
| COLOR enum value | csShaderVariable | |
| csRefCount() | csRefCount | [inline] |
| csRefCount(const csRefCount &other) | csRefCount | [inline] |
| csShaderVariable() | csShaderVariable | |
| csShaderVariable(CS::ShaderVarStringID name) | csShaderVariable | |
| DecRef() | csRefCount | [inline] |
| FindArrayElement(const csRef< csShaderVariable > &sv) | csShaderVariable | [inline] |
| FLOAT enum value | csShaderVariable | |
| GetAccessor() const | csShaderVariable | [inline] |
| GetAccessorData() const | csShaderVariable | [inline] |
| GetArrayElement(size_t element) | csShaderVariable | [inline] |
| GetArraySize() | csShaderVariable | [inline] |
| GetName() const | csShaderVariable | [inline] |
| GetRefCount() const | csRefCount | [inline] |
| GetType() | csShaderVariable | [inline] |
| GetValue(int &value) | csShaderVariable | [inline] |
| GetValue(float &value) | csShaderVariable | [inline] |
| GetValue(csRGBpixel &value) | csShaderVariable | [inline] |
| GetValue(iTextureHandle *&value) | csShaderVariable | [inline] |
| GetValue(iTextureWrapper *&value) | csShaderVariable | [inline] |
| GetValue(iRenderBuffer *&value) | csShaderVariable | [inline] |
| GetValue(csVector2 &value) | csShaderVariable | [inline] |
| GetValue(csVector3 &value) | csShaderVariable | [inline] |
| GetValue(csColor &value) | csShaderVariable | [inline] |
| GetValue(csVector4 &value) | csShaderVariable | [inline] |
| GetValue(csQuaternion &value) | csShaderVariable | [inline] |
| GetValue(csMatrix3 &value) | csShaderVariable | [inline] |
| GetValue(csReversibleTransform &value) | csShaderVariable | [inline] |
| GetValue(CS::Math::Matrix4 &value) | csShaderVariable | [inline] |
| IncRef() | csRefCount | [inline] |
| INT enum value | csShaderVariable | |
| MATRIX3X3 enum value | csShaderVariable | |
| MATRIX4X4 enum value | csShaderVariable | |
| RENDERBUFFER enum value | csShaderVariable | |
| SetAccessor(iShaderVariableAccessor *a, intptr_t extraData=0) | csShaderVariable | [inline] |
| SetArrayElement(size_t element, csShaderVariable *variable) | csShaderVariable | [inline] |
| SetArraySize(size_t size) | csShaderVariable | [inline] |
| SetName(CS::ShaderVarStringID newName) | csShaderVariable | [inline] |
| SetType(VariableType t) | csShaderVariable | [inline] |
| SetValue(int value) | csShaderVariable | [inline] |
| SetValue(float value) | csShaderVariable | [inline] |
| SetValue(const csRGBpixel &value) | csShaderVariable | [inline] |
| SetValue(iTextureHandle *value) | csShaderVariable | [inline] |
| SetValue(iTextureWrapper *value) | csShaderVariable | [inline] |
| SetValue(iRenderBuffer *value) | csShaderVariable | [inline] |
| SetValue(const csVector2 &value) | csShaderVariable | [inline] |
| SetValue(const csVector3 &value) | csShaderVariable | [inline] |
| SetValue(const csColor &value) | csShaderVariable | [inline] |
| SetValue(const csColor4 &value) | csShaderVariable | [inline] |
| SetValue(const csVector4 &value) | csShaderVariable | [inline] |
| SetValue(const csMatrix3 &value) | csShaderVariable | [inline] |
| SetValue(const csReversibleTransform &value) | csShaderVariable | [inline] |
| SetValue(const CS::Math::Matrix4 &value) | csShaderVariable | [inline] |
| TEXTURE enum value | csShaderVariable | |
| TRANSFORM enum value | csShaderVariable | |
| UNKNOWN enum value | csShaderVariable | |
| VariableType enum name | csShaderVariable | |
| VECTOR2 enum value | csShaderVariable | |
| VECTOR3 enum value | csShaderVariable | |
| VECTOR4 enum value | csShaderVariable |