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Public API Reference |
Set a callback which is called just before the object is drawn. More...
#include <iengine/mesh.h>
Public Member Functions | |
| virtual bool | BeforeDrawing (iMeshWrapper *spr, iRenderView *rview)=0 |
| Before drawing. | |
Set a callback which is called just before the object is drawn.
This is useful to do some expensive computations which only need to be done on a visible object. Note that this function will be called even if the object is not visible. In general it is called if there is a likely probability that the object is visible (i.e. it is in the same sector as the camera for example).
This callback is used by:
| virtual bool iMeshDrawCallback::BeforeDrawing | ( | iMeshWrapper * | spr, |
| iRenderView * | rview | ||
| ) | [pure virtual] |
Before drawing.
It is safe to delete this callback in this function.