, including all inherited members.
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| AddSubset()=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| AddSubsetVertex(const size_t subset, const size_t vertexIndex)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| ClearMorphTargets()=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| ClearSubsets()=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| ComputeTangents()=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| CreateMorphTarget(const char *name)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| CreateSocket(CS::Animation::BoneID bone, const csReversibleTransform &transform, const char *name)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| CreateSubMesh(iRenderBuffer *indices, const char *name, bool visible)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| CreateSubMesh(const csArray< iRenderBuffer * > &indices, const csArray< csArray< unsigned int > > &boneIndices, const char *name, bool visible)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DeleteSubMesh(iAnimatedMeshSubMeshFactory *mesh)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| FindMorphTarget(const char *name) const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| FindSocket(const char *name) const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| FindSubMesh(const char *name) const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetBinormals()=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetBoneBoundingBox(CS::Animation::BoneID bone) const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetBoneInfluences()=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetBoneInfluencesPerVertex() const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetColors()=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetMorphTarget(uint target)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetMorphTargetCount() const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetNormals()=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSkeletonFactory() const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetSocket(size_t index) const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetSocketCount() const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetSubMesh(size_t index) const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetSubMeshCount() const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetSubsetCount() const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetSubsetVertex(const size_t subset, const size_t vertexIndex) const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetSubsetVertexCount(const size_t subset) const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetTangents()=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetTexCoords()=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetVertexCount() const =0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| GetVertices()=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| Invalidate()=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetBinormals(iRenderBuffer *renderBuffer)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| SetBoneBoundingBox(CS::Animation::BoneID bone, const csBox3 &box)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| SetBoneInfluencesPerVertex(uint num)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| SetColors(iRenderBuffer *renderBuffer)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| SetNormals(iRenderBuffer *renderBuffer)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| SetSkeletonFactory(CS::Animation::iSkeletonFactory *skeletonFactory)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| SetTangents(iRenderBuffer *renderBuffer)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| SetTexCoords(iRenderBuffer *renderBuffer)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| SetVertices(iRenderBuffer *renderBuffer)=0 | CS::Mesh::iAnimatedMeshFactory | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |