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Public API Reference |
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| EnableTweening(bool en)=0 | iSprite3DState | [pure virtual] |
| FindSocket(iMeshWrapper *mesh) const =0 | iSprite3DState | [pure virtual] |
| FindSocket(const char *name) const =0 | iSprite3DState | [pure virtual] |
| GetCurAction() const =0 | iSprite3DState | [pure virtual] |
| GetCurFrame() const =0 | iSprite3DState | [pure virtual] |
| GetFrameCount() const =0 | iSprite3DState | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetLightingQuality()=0 | iSprite3DState | [pure virtual] |
| GetLightingQualityConfig() const =0 | iSprite3DState | [pure virtual] |
| GetLodLevelConfig() const =0 | iSprite3DState | [pure virtual] |
| GetMixMode() const =0 | iSprite3DState | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetReverseAction() const =0 | iSprite3DState | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| IsLighting() const =0 | iSprite3DState | [pure virtual] |
| IsLodEnabled() const =0 | iSprite3DState | [pure virtual] |
| IsTweeningEnabled() const =0 | iSprite3DState | [pure virtual] |
| PropagateAction(const char *name)=0 | iSprite3DState | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetAction(const char *name, bool loop=true, float speed=1)=0 | iSprite3DState | [pure virtual] |
| SetAction(int index, bool loop=true, float speed=1)=0 | iSprite3DState | [pure virtual] |
| SetFrame(int f)=0 | iSprite3DState | [pure virtual] |
| SetLighting(bool l)=0 | iSprite3DState | [pure virtual] |
| SetLightingQualityConfig(int config_flag)=0 | iSprite3DState | [pure virtual] |
| SetLocalLightingQuality(int lighting_quality)=0 | iSprite3DState | [pure virtual] |
| SetLodLevelConfig(int config_flag)=0 | iSprite3DState | [pure virtual] |
| SetMixMode(uint mode)=0 | iSprite3DState | [pure virtual] |
| SetOverrideAction(const char *name, float speed=1)=0 | iSprite3DState | [pure virtual] |
| SetOverrideAction(int index, float speed=1)=0 | iSprite3DState | [pure virtual] |
| SetReverseAction(bool reverse)=0 | iSprite3DState | [pure virtual] |
| SetSingleStepAction(bool singlestep)=0 | iSprite3DState | [pure virtual] |
| UnsetTexture()=0 | iSprite3DState | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |