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Public API Reference |
Interface to the 'fire' procedural texture. More...
#include <itexture/ifire.h>
Public Member Functions | |
| virtual int | GetAdditionalBurn ()=0 |
| Get additional burn. | |
| virtual int | GetContinuedBurn ()=0 |
| Get continued burn. | |
| virtual int | GetExtinguish ()=0 |
| Get burning down param. | |
| virtual int | GetHalfBase ()=0 |
| Get 1/2 size of flame base. | |
| virtual int | GetPossibleBurn ()=0 |
| Get possible burn. | |
| virtual int | GetPostSmoothing ()=0 |
| Get post smoothing value. | |
| virtual bool | GetSingleFlameMode ()=0 |
| Get single flame mode. | |
| virtual int | GetSmoothing ()=0 |
| Get smoothing factor. | |
| virtual void | SetAdditionalBurn (int addburn)=0 |
| Set animation parameter: additional burn (0..) Try addburn=1..5 or so. | |
| virtual void | SetContinuedBurn (int contburn)=0 |
| Set animation parameter: continued burn (0..) Try 80. | |
| virtual void | SetExtinguish (int extinguish)=0 |
| Set animation parameter: burning down param Try 3*256/height. | |
| virtual void | SetHalfBase (int halfbase)=0 |
| Set animation parameter: 1/2 size of flame base, from middle bottom sideways. | |
| virtual void | SetPalette (iGradient *gradient)=0 |
| Set the colors used by the flame. | |
| virtual void | SetPossibleBurn (int possburn)=0 |
| Set animation parameter: possible burn (0..) Try possburn 3=wood,90=oil,255=max. | |
| virtual void | SetPostSmoothing (int amount)=0 |
| Set whether to smooth the whole image again after calculating an iteration. | |
| virtual void | SetSingleFlameMode (bool enable)=0 |
| Set single flame mode. | |
| virtual void | SetSmoothing (int smoothing)=0 |
| Set animation parameter: smoothing factor (0..) Try 2. | |
Interface to the 'fire' procedural texture.
| virtual int iFireTexture::GetAdditionalBurn | ( | ) | [pure virtual] |
Get additional burn.
| virtual int iFireTexture::GetContinuedBurn | ( | ) | [pure virtual] |
Get continued burn.
| virtual int iFireTexture::GetExtinguish | ( | ) | [pure virtual] |
Get burning down param.
| virtual int iFireTexture::GetHalfBase | ( | ) | [pure virtual] |
Get 1/2 size of flame base.
| virtual int iFireTexture::GetPossibleBurn | ( | ) | [pure virtual] |
Get possible burn.
| virtual int iFireTexture::GetPostSmoothing | ( | ) | [pure virtual] |
Get post smoothing value.
| virtual bool iFireTexture::GetSingleFlameMode | ( | ) | [pure virtual] |
Get single flame mode.
| virtual int iFireTexture::GetSmoothing | ( | ) | [pure virtual] |
Get smoothing factor.
| virtual void iFireTexture::SetAdditionalBurn | ( | int | addburn | ) | [pure virtual] |
Set animation parameter: additional burn (0..) Try addburn=1..5 or so.
| virtual void iFireTexture::SetContinuedBurn | ( | int | contburn | ) | [pure virtual] |
Set animation parameter: continued burn (0..) Try 80.
| virtual void iFireTexture::SetExtinguish | ( | int | extinguish | ) | [pure virtual] |
Set animation parameter: burning down param Try 3*256/height.
| virtual void iFireTexture::SetHalfBase | ( | int | halfbase | ) | [pure virtual] |
Set animation parameter: 1/2 size of flame base, from middle bottom sideways.
| virtual void iFireTexture::SetPalette | ( | iGradient * | gradient | ) | [pure virtual] |
Set the colors used by the flame.
Position 0 = darkest areas (background, actually), position 1 = brightest areas.
| virtual void iFireTexture::SetPossibleBurn | ( | int | possburn | ) | [pure virtual] |
Set animation parameter: possible burn (0..) Try possburn 3=wood,90=oil,255=max.
| virtual void iFireTexture::SetPostSmoothing | ( | int | amount | ) | [pure virtual] |
Set whether to smooth the whole image again after calculating an iteration.
| amount | Size of the square used for averaging. 0 = disable smoothing. |
| virtual void iFireTexture::SetSingleFlameMode | ( | bool | enable | ) | [pure virtual] |
Set single flame mode.
| virtual void iFireTexture::SetSmoothing | ( | int | smoothing | ) | [pure virtual] |
Set animation parameter: smoothing factor (0..) Try 2.