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Public API Reference |
Retarget animation node for an animated mesh. More...
#include "csutil/scf_interface.h"#include "imesh/animnode/skeleton2anim.h"#include "csutil/hash.h"#include "csutil/stringquote.h"Go to the source code of this file.
Classes | |
| struct | CS::Animation::BoneMapping |
| This class holds the mapping between the bones of a source and a target skeleton. More... | |
| struct | CS::Animation::iSkeletonRetargetNode |
| An animation node that can retarget an animation from one skeleton to another. More... | |
| struct | CS::Animation::iSkeletonRetargetNodeFactory |
| Factory for the 'Retarget' animation node. More... | |
| struct | CS::Animation::iSkeletonRetargetNodeManager |
| A class to manage the creation and deletion of 'Retarget' animation node factories. More... | |
| struct | CS::Animation::NameBoneMappingHelper |
| This helper class can generate a bone mapping by simply taking the corresponding bones that have the same name. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::Animation |
Animation-related types. | |
Retarget animation node for an animated mesh.
Definition in file retarget.h.