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Public API Reference |
A path in 3D. More...
#include <csgeom/path.h>
Public Member Functions | |
| virtual void | CalculateAtTime (float time) |
| Calculate internal values for this spline given some time value. | |
| csPath (int p) | |
| Create a path with p points. | |
| virtual int | GetCurrentIndex () |
| Get current index. | |
| float | GetDimensionValue (int dim, int idx) const |
| Get the value for some dimension. | |
| float const * | GetDimensionValues (int dim) const |
| Get the values for some dimension. | |
| virtual void | GetForwardVector (int idx, csVector3 &v) |
| Get one forward vector. | |
| virtual void | GetInterpolatedForward (csVector3 &pos) |
| Get the interpolated forward vector. | |
| virtual void | GetInterpolatedPosition (csVector3 &pos) |
| Get the interpolated position. | |
| virtual void | GetInterpolatedUp (csVector3 &pos) |
| Get the interpolated up vector. | |
| virtual void | GetPositionVector (int idx, csVector3 &v) |
| Get one position vector. | |
| virtual float | GetTime (int idx) |
| Get one time point. | |
| float const * | GetTimes () const |
| Get the time values. | |
| virtual void | GetUpVector (int idx, csVector3 &v) |
| Get one up vector. | |
| void | InsertPoint (int idx) |
| Insert a point after some index. | |
| virtual int | Length () |
| Get the number of vector points in this spline. | |
| virtual iObject * | QueryObject () |
| Get the iObject for this path. | |
| void | RemovePoint (int idx) |
| Remove a point at the index. | |
| virtual void | SetForwardVector (int idx, const csVector3 &v) |
| Set one forward vector. | |
| virtual void | SetForwardVectors (csVector3 *v) |
| Set the forward vectors (dimensions 6 to 8). | |
| virtual void | SetPositionVector (int idx, const csVector3 &v) |
| Set one position vector. | |
| virtual void | SetPositionVectors (csVector3 *v) |
| Set the position vectors (first three dimensions of the cubic spline). | |
| virtual void | SetTime (int idx, float t) |
| Set one time point. | |
| void | SetTimes (float const *t) |
| Set the time values. | |
| void | Setup (int p) |
| Setup a new path with p points. | |
| virtual void | SetUpVector (int idx, const csVector3 &v) |
| Set one up vector. | |
| virtual void | SetUpVectors (csVector3 *v) |
| Set the up vectors (dimensions 3 to 5). | |
| virtual | ~csPath () |
| Destroy the path. | |
A path in 3D.
An object or camera can use this object to trace a path in 3D. This is particularly useful in combination with csReversibleTransform::LookAt().
| csPath::csPath | ( | int | p | ) | [inline] |
| virtual csPath::~csPath | ( | ) | [inline, virtual] |
| virtual void csPath::CalculateAtTime | ( | float | time | ) | [inline, virtual] |
| virtual int csPath::GetCurrentIndex | ( | ) | [inline, virtual] |
| float csPath::GetDimensionValue | ( | int | dim, |
| int | idx | ||
| ) | const [inline] |
| float const* csPath::GetDimensionValues | ( | int | dim | ) | const [inline] |
| virtual void csPath::GetForwardVector | ( | int | idx, |
| csVector3 & | v | ||
| ) | [inline, virtual] |
| virtual void csPath::GetInterpolatedForward | ( | csVector3 & | pos | ) | [inline, virtual] |
| virtual void csPath::GetInterpolatedPosition | ( | csVector3 & | pos | ) | [inline, virtual] |
| virtual void csPath::GetInterpolatedUp | ( | csVector3 & | pos | ) | [inline, virtual] |
| virtual void csPath::GetPositionVector | ( | int | idx, |
| csVector3 & | v | ||
| ) | [inline, virtual] |
| virtual float csPath::GetTime | ( | int | idx | ) | [inline, virtual] |
| float const* csPath::GetTimes | ( | ) | const [inline] |
| virtual void csPath::GetUpVector | ( | int | idx, |
| csVector3 & | v | ||
| ) | [inline, virtual] |
| void csPath::InsertPoint | ( | int | idx | ) | [inline] |
| virtual int csPath::Length | ( | ) | [inline, virtual] |
| virtual iObject* csPath::QueryObject | ( | ) | [inline, virtual] |
| void csPath::RemovePoint | ( | int | idx | ) | [inline] |
| virtual void csPath::SetForwardVector | ( | int | idx, |
| const csVector3 & | v | ||
| ) | [inline, virtual] |
| virtual void csPath::SetForwardVectors | ( | csVector3 * | v | ) | [inline, virtual] |
| virtual void csPath::SetPositionVector | ( | int | idx, |
| const csVector3 & | v | ||
| ) | [inline, virtual] |
| virtual void csPath::SetPositionVectors | ( | csVector3 * | v | ) | [inline, virtual] |
| virtual void csPath::SetTime | ( | int | idx, |
| float | t | ||
| ) | [inline, virtual] |
| void csPath::SetTimes | ( | float const * | t | ) | [inline] |
| void csPath::Setup | ( | int | p | ) | [inline] |
| virtual void csPath::SetUpVector | ( | int | idx, |
| const csVector3 & | v | ||
| ) | [inline, virtual] |
| virtual void csPath::SetUpVectors | ( | csVector3 * | v | ) | [inline, virtual] |