This is the complete list of members for
CS::RenderManager::Implementation::ViscullCallback< RenderTree >, including all inherited members.
| AddRefOwner(void **ref_owner) | scfImplementation< ViscullCallback< RenderTree > > | [inline, virtual] |
| DecRef() | scfImplementation< ViscullCallback< RenderTree > > | [inline, virtual] |
| GetInterfaceMetadata() | scfImplementation< ViscullCallback< RenderTree > > | [inline, virtual] |
| GetRefCount() | scfImplementation< ViscullCallback< RenderTree > > | [inline, virtual] |
| GetVisibleMeshes(iMeshWrapper *mw, uint32 frustum_mask, csSectorVisibleRenderMeshes *&meshList) | CS::RenderManager::Implementation::ViscullCallback< RenderTree > | [inline, virtual] |
| IncRef() | scfImplementation< ViscullCallback< RenderTree > > | [inline, virtual] |
| MarkVisible(iMeshWrapper *mw, int numMeshes, csSectorVisibleRenderMeshes *&meshList) | CS::RenderManager::Implementation::ViscullCallback< RenderTree > | [inline, virtual] |
| ObjectVisible(iVisibilityObject *visobject, iMeshWrapper *imesh, uint32 frustum_mask) | CS::RenderManager::Implementation::ViscullCallback< RenderTree > | [inline, virtual] |
| operator=(const scfImplementation &) | scfImplementation< ViscullCallback< RenderTree > > | [inline] |
| QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< ViscullCallback< RenderTree >, iVisibilityCullerListener > | [inline, virtual] |
| RemoveRefOwner(void **ref_owner) | scfImplementation< ViscullCallback< RenderTree > > | [inline, virtual] |
| scfImplementation(ViscullCallback< RenderTree > *object, iBase *parent=0) | scfImplementation< ViscullCallback< RenderTree > > | [inline] |
| scfImplementation(const scfImplementation &) | scfImplementation< ViscullCallback< RenderTree > > | [inline] |
| ~iBase() | iBase | [inline, protected, virtual] |