, including all inherited members.
| AddBody(iRigidBody *body)=0 | iDynamicSystem | [pure virtual] |
| AddJoint(iJoint *joint)=0 | iDynamicSystem | [pure virtual] |
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| AttachCollider(iDynamicsSystemCollider *collider)=0 | iDynamicSystem | [pure virtual] |
| AttachColliderBox(const csVector3 &size, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0 | iDynamicSystem | [pure virtual] |
| AttachColliderCapsule(float length, float radius, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0 | iDynamicSystem | [pure virtual] |
| AttachColliderConvexMesh(iMeshWrapper *mesh, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0 | iDynamicSystem | [pure virtual] |
| AttachColliderCylinder(float length, float radius, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0 | iDynamicSystem | [pure virtual] |
| AttachColliderMesh(iMeshWrapper *mesh, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0 | iDynamicSystem | [pure virtual] |
| AttachColliderPlane(const csPlane3 &plane, float friction, float elasticity, float softness=0.01f)=0 | iDynamicSystem | [pure virtual] |
| AttachColliderSphere(float radius, const csVector3 &offset, float friction, float elasticity, float softness=0.01f)=0 | iDynamicSystem | [pure virtual] |
| AutoDisableEnabled()=0 | iDynamicSystem | [pure virtual] |
| CreateBody()=0 | iDynamicSystem | [pure virtual] |
| CreateCollider()=0 | iDynamicSystem | [pure virtual] |
| CreateGroup()=0 | iDynamicSystem | [pure virtual] |
| CreateJoint()=0 | iDynamicSystem | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DestroyCollider(iDynamicsSystemCollider *collider)=0 | iDynamicSystem | [pure virtual] |
| DestroyColliders()=0 | iDynamicSystem | [pure virtual] |
| EnableAutoDisable(bool enable)=0 | iDynamicSystem | [pure virtual] |
| FindBody(const char *name)=0 | iDynamicSystem | [pure virtual] |
| GetBody(unsigned int index)=0 | iDynamicSystem | [pure virtual] |
| GetBodysCount()=0 | iDynamicSystem | [pure virtual] |
| GetCollider(unsigned int index)=0 | iDynamicSystem | [pure virtual] |
| GetColliderCount()=0 | iDynamicSystem | [pure virtual] |
| GetDefaultMoveCallback()=0 | iDynamicSystem | [pure virtual] |
| GetGravity() const =0 | iDynamicSystem | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetLinearDampener() const =0 | iDynamicSystem | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetRollingDampener() const =0 | iDynamicSystem | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryObject(void)=0 | iDynamicSystem | [pure virtual] |
| RemoveBody(iRigidBody *body)=0 | iDynamicSystem | [pure virtual] |
| RemoveGroup(iBodyGroup *group)=0 | iDynamicSystem | [pure virtual] |
| RemoveJoint(iJoint *joint)=0 | iDynamicSystem | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetAutoDisableParams(float linear, float angular, int steps, float time)=0 | iDynamicSystem | [pure virtual] |
| SetGravity(const csVector3 &v)=0 | iDynamicSystem | [pure virtual] |
| SetLinearDampener(float d)=0 | iDynamicSystem | [pure virtual] |
| SetRollingDampener(float d)=0 | iDynamicSystem | [pure virtual] |
| Step(float stepsize)=0 | iDynamicSystem | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |