, including all inherited members.
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| AddRenderBuffer(const char *name, iRenderBuffer *buffer)=0 | iGeneralMeshCommonState | [pure virtual] |
| AddRenderBuffer(csRenderBufferName name, iRenderBuffer *buffer)=0 | iGeneralMeshCommonState | [pure virtual] |
| AddSubMesh(iRenderBuffer *indices, iMaterialWrapper *material, const char *name, uint mixmode=(uint)~0)=0 | iGeneralFactoryState | [pure virtual] |
| AddTriangle(const csTriangle &tri)=0 | iGeneralFactoryState | [pure virtual] |
| AddVertex(const csVector3 &v, const csVector2 &uv, const csVector3 &normal, const csColor4 &color)=0 | iGeneralFactoryState | [pure virtual] |
| CalculateNormals(bool compress=true)=0 | iGeneralFactoryState | [pure virtual] |
| ClearSubMeshes()=0 | iGeneralFactoryState | [pure virtual] |
| Compress()=0 | iGeneralFactoryState | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DeleteSubMesh(iGeneralMeshSubMesh *mesh)=0 | iGeneralFactoryState | [pure virtual] |
| DisableAutoNormals()=0 | iGeneralFactoryState | [pure virtual] |
| FindSubMesh(const char *name) const =0 | iGeneralFactoryState | [pure virtual] |
| GenerateBox(const csBox3 &box)=0 | iGeneralFactoryState | [pure virtual] |
| GenerateCapsule(float l, float r, uint sides)=0 | iGeneralFactoryState | [pure virtual] |
| GenerateCylinder(float l, float r, uint sides)=0 | iGeneralFactoryState | [pure virtual] |
| GenerateSphere(const csEllipsoid &ellips, int rim_vertices, bool cyl_mapping=false, bool toponly=false, bool reversed=false)=0 | iGeneralFactoryState | [pure virtual] |
| GetAnimationControlFactory() const =0 | iGeneralFactoryState | [pure virtual] |
| GetColor() const =0 | iGeneralFactoryState | [pure virtual] |
| GetColors()=0 | iGeneralFactoryState | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetNormals()=0 | iGeneralFactoryState | [pure virtual] |
| GetNumProgLODLevels() const =0 | iGeneralFactoryState | [pure virtual] |
| GetProgLODDistances(float &out_min, float &out_max) const =0 | iGeneralFactoryState | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetRenderBuffer(int index)=0 | iGeneralMeshCommonState | [pure virtual] |
| GetRenderBuffer(const char *name)=0 | iGeneralMeshCommonState | [pure virtual] |
| GetRenderBuffer(csRenderBufferName name)=0 | iGeneralMeshCommonState | [pure virtual] |
| GetRenderBufferCount() const =0 | iGeneralMeshCommonState | [pure virtual] |
| GetRenderBufferName(int index) const =0 | iGeneralMeshCommonState | [pure virtual] |
| GetSubMesh(size_t index) const =0 | iGeneralFactoryState | [pure virtual] |
| GetSubMeshCount() const =0 | iGeneralFactoryState | [pure virtual] |
| GetTexels()=0 | iGeneralFactoryState | [pure virtual] |
| GetTriangleCount() const =0 | iGeneralFactoryState | [pure virtual] |
| GetTriangles()=0 | iGeneralFactoryState | [pure virtual] |
| GetVertexCount() const =0 | iGeneralFactoryState | [pure virtual] |
| GetVertices()=0 | iGeneralFactoryState | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| Invalidate()=0 | iGeneralFactoryState | [pure virtual] |
| IsAutoNormals() const =0 | iGeneralFactoryState | [pure virtual] |
| IsBack2Front() const =0 | iGeneralFactoryState | [pure virtual] |
| IsLighting() const =0 | iGeneralMeshCommonState | [pure virtual] |
| IsManualColors() const =0 | iGeneralMeshCommonState | [pure virtual] |
| IsShadowCasting() const =0 | iGeneralMeshCommonState | [pure virtual] |
| IsShadowReceiving() const =0 | iGeneralMeshCommonState | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| RemoveRenderBuffer(const char *name)=0 | iGeneralMeshCommonState | [pure virtual] |
| RemoveRenderBuffer(csRenderBufferName name)=0 | iGeneralMeshCommonState | [pure virtual] |
| SetAnimationControlFactory(iGenMeshAnimationControlFactory *anim_ctrl)=0 | iGeneralFactoryState | [pure virtual] |
| SetBack2Front(bool b2f)=0 | iGeneralFactoryState | [pure virtual] |
| SetColor(const csColor &col)=0 | iGeneralFactoryState | [pure virtual] |
| SetLighting(bool l)=0 | iGeneralMeshCommonState | [pure virtual] |
| SetManualColors(bool m)=0 | iGeneralMeshCommonState | [pure virtual] |
| SetProgLODDistances(float min, float max)=0 | iGeneralFactoryState | [pure virtual] |
| SetShadowCasting(bool m)=0 | iGeneralMeshCommonState | [pure virtual] |
| SetShadowReceiving(bool m)=0 | iGeneralMeshCommonState | [pure virtual] |
| SetTriangleCount(int n)=0 | iGeneralFactoryState | [pure virtual] |
| SetVertexCount(int n)=0 | iGeneralFactoryState | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |