, including all inherited members.
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| AnimatesBBoxRadius() const =0 | iGenMeshAnimationControl | [pure virtual] |
| AnimatesColors() const =0 | iGenMeshAnimationControl | [pure virtual] |
| AnimatesNormals() const =0 | iGenMeshAnimationControl | [pure virtual] |
| AnimatesTexels() const =0 | iGenMeshAnimationControl | [pure virtual] |
| AnimatesVertices() const =0 | iGenMeshAnimationControl | [pure virtual] |
| CreateAnimatedMeshAnchor(CS::Mesh::iAnimatedMesh *animesh, iRigidBody *body, size_t bodyVertexIndex, size_t animeshVertexIndex=(size_t)~0)=0 | CS::Animation::iSoftBodyAnimationControl | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetAnimatedMeshAnchorVertex(size_t bodyVertexIndex)=0 | CS::Animation::iSoftBodyAnimationControl | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSoftBody()=0 | CS::Animation::iSoftBodyAnimationControl | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveAnimatedMeshAnchor(size_t bodyVertexIndex)=0 | CS::Animation::iSoftBodyAnimationControl | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetSoftBody(CS::Physics::Bullet::iSoftBody *body, CS::Physics::Bullet::MeshDuplicationMode duplicationMode=CS::Physics::Bullet::MESH_DUPLICATION_NONE)=0 | CS::Animation::iSoftBodyAnimationControl | [pure virtual] |
| Update(csTicks current, int num_verts, uint32 version_id)=0 | iGenMeshAnimationControl | [pure virtual] |
| UpdateBoundingBox(csTicks current, uint32 version_id, const csBox3 &bbox)=0 | iGenMeshAnimationControl | [pure virtual] |
| UpdateBoundingBoxes(csTicks current, uint32 version_id)=0 | iGenMeshAnimationControl | [pure virtual] |
| UpdateColors(csTicks current, const csColor4 *colors, int num_colors, uint32 version_id)=0 | iGenMeshAnimationControl | [pure virtual] |
| UpdateNormals(csTicks current, const csVector3 *normals, int num_normals, uint32 version_id)=0 | iGenMeshAnimationControl | [pure virtual] |
| UpdateRadius(csTicks current, uint32 version_id, const float radius)=0 | iGenMeshAnimationControl | [pure virtual] |
| UpdateTexels(csTicks current, const csVector2 *texels, int num_texels, uint32 version_id)=0 | iGenMeshAnimationControl | [pure virtual] |
| UpdateVertices(csTicks current, const csVector3 *verts, int num_verts, uint32 version_id)=0 | iGenMeshAnimationControl | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |