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These commands are primarily to aid in debugging the engine, and may or may not work, depending on the current state of the engine code.
bugplugLoad bugplug plugin. See section Using the BugPlug Debugging Plugin.
clsClear the text from the console.
cmessage strPrint a message to the console at ‘NOTIFY’ priority. Useful in scripts.
dmessage strPrint a message to the console at ‘DEBUG’ priority. Useful in scripts.
dnlPrint a newline to the console at ‘DEBUG’ priority. Useful in scripts.
db_boxshow booleanSets or display ‘do_show_debug_boxes’.
db_boxcam1Set ‘db_box1’ to current position.
db_boxcam2Set ‘db_box2’ to current position.
db_boxsize1Set or show size of ‘db_box1’.
db_boxsize2Set or show size of ‘db_box2’.
debug0, debug1, debug2These commands do not do anything, but serve as placeholders to put in your own debugging code.
lod ValueChange the global level-of-detail (LOD) setting for sprite. 1 is full detail, 0 is no detail at all (i.e. you will not see the sprite). -1 is disabled. Otherwise, any value between 0 and 1 is legal. Default is 1.
portals BooleanEnable/disable drawing through portals. If this is off, a portal will just draw as the default texture on the polygon
zbuf BooleanFor debugging. When enabled this will show an alternate view where far away objects are rendered in another color. In other words: it tests the Z buffer. It works best in 16-bit mode.
palette BooleanThis only has effect when a palette is used, not in a True Colour display.
farplane ValueSet far plane distance, or 0 to disable Y.
pluginsList loaded plugins.
conflist nList options for plugin n.
confset n,s1,s2Set option s1 to s2 for plugin n.
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