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Public API Reference |
Sound system: source. More...
#include "csutil/scf.h"#include "csgeom/vector3.h"#include "isndsys/ss_structs.h"#include "isndsys/ss_filter.h"Go to the source code of this file.
Classes | |
| struct | iSndSysSource |
| A sound source is the origin of a sound in Crystal Space. More... | |
| struct | iSndSysSource3D |
| Extension to the iSndSysSource interface, allowing sources to be positioned in space. More... | |
| struct | iSndSysSource3DDirectional |
| Extension to the iSndSysSource3D interface, allowing directional orientation of sound sources. More... | |
| struct | iSndSysSource3DDirectionalSimple |
| Extension to the iSndSysSource3D interface, allowing simple directional orientation of sound sources. More... | |
| struct | iSndSysSource3DDoppler |
| Extension to the iSndSysSource3D interface, allowing Doppler shift effects. More... | |
| struct | iSndSysSourceOpenAL |
| Interface for OpenAL sound sources. More... | |
| struct | iSndSysSourceSoftware |
| Sound source extensions for the software renderer. More... | |
Sound system: source.
Definition in file ss_source.h.