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Public API Reference |
Factory for blend nodes, ie nodes which blend together any number of sub-nodes. More...
#include <imesh/animnode/skeleton2anim.h>
Public Member Functions | |
| virtual void | AddNode (iSkeletonAnimNodeFactory *node, float weight)=0 |
| Add a new sub-node to be blended into the result. | |
| virtual void | ClearNodes ()=0 |
| Remove all sub-nodes. | |
| virtual iSkeletonAnimNodeFactory * | GetNode (uint node)=0 |
| Get the sub-node at the given index. | |
| virtual uint | GetNodeCount () const =0 |
| Get number of sub-nodes. | |
| virtual SynchronizationMode | GetSynchronizationMode () const =0 |
| Get the current synchronization mode. | |
| virtual void | NormalizeWeights ()=0 |
| Normalize the sub-node weights so that the sum is 1. | |
| virtual void | SetNodeWeight (uint node, float weight)=0 |
| Set the blend weight for a specific sub-node. | |
| virtual void | SetSynchronizationMode (SynchronizationMode mode)=0 |
| Set the synchronization mode. | |
Factory for blend nodes, ie nodes which blend together any number of sub-nodes.
It defines instances of CS::Animation::iSkeletonBlendNode.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
Definition at line 724 of file skeleton2anim.h.