, including all inherited members.
| AddChannel(BoneID bone)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| AddKeyFrame(ChannelID channel, float time, const csQuaternion &rotation, const csVector3 &offset)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| AddOrSetKeyFrame(ChannelID channel, float time, const csQuaternion &rotation)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| AddOrSetKeyFrame(ChannelID channel, float time, const csVector3 &offset)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| BlendState(AnimatedMeshState *state, float baseWeight, float playbackTime, bool isPlayingCyclic) const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| BlendState(AnimatedMeshState *state, float baseWeight, float playbackTime) const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| ConvertFrameSpace(CS::Animation::iSkeletonFactory *skeleton)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| FindChannel(BoneID bone) const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| GetChannelBone(ChannelID channel) const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| GetChannelCount() const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| GetDuration() const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| GetFramesInBindSpace() const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetKeyFrame(ChannelID channel, KeyFrameID keyframe, BoneID &bone, float &time, csQuaternion &rotation, csVector3 &offset)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| GetKeyFrameCount(ChannelID channel) const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| GetName() const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetTwoKeyFrames(ChannelID channel, float time, BoneID &bone, float &timeBefore, csQuaternion &beforeRot, csVector3 &beforeOffset, float &timeAfter, csQuaternion &afterRot, csVector3 &afterOffset)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveChannel(ChannelID channel)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetChannelBone(ChannelID channel, BoneID bone)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| SetFramesInBindSpace(bool isBindSpace)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| SetKeyFrame(ChannelID channel, KeyFrameID keyframe, const csQuaternion &rotation, const csVector3 &offset)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |