, including all inherited members.
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| AddState()=0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| AddState(const char *name, iSkeletonAnimNodeFactory *nodeFact)=0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| ClearStates()=0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0 | CS::Animation::iSkeletonAnimNodeFactory | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| FindNode(const char *name)=0 | CS::Animation::iSkeletonAnimNodeFactory | [pure virtual] |
| FindState(const char *name) const =0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetNodeName() const =0 | CS::Animation::iSkeletonAnimNodeFactory | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetStartState() const =0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| GetStateCount() const =0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| GetStateName(StateID id) const =0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| GetStateNode(StateID id) const =0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetAutomaticTransition(StateID fromState, StateID toState, bool automatic)=0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| SetStartState(StateID id)=0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| SetStateName(StateID id, const char *name)=0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| SetStateNode(StateID id, iSkeletonAnimNodeFactory *nodeFact)=0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| SetStateTransition(StateID fromState, StateID toState, iSkeletonAnimNodeFactory *fact)=0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| SetTransitionCrossfade(StateID fromState, StateID toState, float time1, float time2)=0 | CS::Animation::iSkeletonFSMNodeFactory | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |