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Directory master header. More...
#include "cssysdef.h"#include "iengine/camera.h"#include "iengine/campos.h"#include "iengine/collection.h"#include "iengine/engine.h"#include "iengine/halo.h"#include "iengine/impman.h"#include "iengine/imposter.h"#include "iengine/light.h"#include "iengine/lightmgr.h"#include "iengine/lod.h"#include "iengine/material.h"#include "iengine/mesh.h"#include "iengine/meshgen.h"#include "iengine/movable.h"#include "iengine/objwatch.h"#include "iengine/portal.h"#include "iengine/portalcontainer.h"#include "iengine/renderloop.h"#include "iengine/rendermanager.h"#include "iengine/rendersteps/icontainer.h"#include "iengine/rendersteps/igeneric.h"#include "iengine/rendersteps/ilightiter.h"#include "iengine/rendersteps/irenderstep.h"#include "iengine/rendersteps/irsfact.h"#include "iengine/rview.h"#include "iengine/scenenode.h"#include "iengine/sector.h"#include "iengine/sharevar.h"#include "iengine/texture.h"#include "iengine/viscull.h"Go to the source code of this file.
Directory master header.
This header file includes all headers in a subdirectory of the top Crystal Space include directory.
Definition in file iengine.h.