, including all inherited members.
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| CreateBone(BoneID parent=CS::Animation::InvalidBoneID)=0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| CreateSkeleton()=0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| Description() const =0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| FindBone(const char *name) const =0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| GetAnimationPacket() const =0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| GetAutoStart()=0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| GetBoneName(BoneID bone) const =0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| GetBoneOrderList()=0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| GetBoneParent(BoneID bone) const =0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetName() const =0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetTopBoneID() const =0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| GetTransformAbsSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| GetTransformBoneSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| HasBone(BoneID bone) const =0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveBone(BoneID bone)=0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetAnimationPacket(iSkeletonAnimPacketFactory *fact)=0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| SetAutoStart(bool autostart)=0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| SetBoneName(BoneID bone, const char *name)=0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| SetTransformAbsSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| SetTransformBoneSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0 | CS::Animation::iSkeletonFactory | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |