This is the complete list of members for
iMeshObject, including all inherited members.
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| BuildDecal(const csVector3 *pos, float decalRadius, iDecalBuilder *decalBuilder)=0 | iMeshObject | [pure virtual] |
| Clone()=0 | iMeshObject | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetColor(csColor &color) const =0 | iMeshObject | [pure virtual] |
| GetFactory() const =0 | iMeshObject | [pure virtual] |
| GetFlags()=0 | iMeshObject | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetMaterialWrapper() const =0 | iMeshObject | [pure virtual] |
| GetMeshWrapper() const =0 | iMeshObject | [pure virtual] |
| GetMixMode() const =0 | iMeshObject | [pure virtual] |
| GetObjectModel()=0 | iMeshObject | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetRenderMeshes(int &num, iRenderView *rview, iMovable *movable, uint32 frustum_mask)=0 | iMeshObject | [pure virtual] |
| GetVisibleCallback() const =0 | iMeshObject | [pure virtual] |
| HardTransform(const csReversibleTransform &t)=0 | iMeshObject | [pure virtual] |
| HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0, iMaterialWrapper **material=0)=0 | iMeshObject | [pure virtual] |
| HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0 | iMeshObject | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| NextFrame(csTicks current_time, const csVector3 &pos, uint currentFrame)=0 | iMeshObject | [pure virtual] |
| PositionChild(iMeshObject *child, csTicks current_time)=0 | iMeshObject | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetColor(const csColor &color)=0 | iMeshObject | [pure virtual] |
| SetMaterialWrapper(iMaterialWrapper *material)=0 | iMeshObject | [pure virtual] |
| SetMeshWrapper(iMeshWrapper *logparent)=0 | iMeshObject | [pure virtual] |
| SetMixMode(uint mode)=0 | iMeshObject | [pure virtual] |
| SetVisibleCallback(iMeshObjectDrawCallback *cb)=0 | iMeshObject | [pure virtual] |
| SupportsHardTransform() const =0 | iMeshObject | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |