![]() |
Public API Reference |
PSSM shadow handler. More...
#include "ivideo/shader/shader.h"#include "csutil/cfgacc.h"#include "cstool/meshfilter.h"#include "csplugincommon/rendermanager/operations.h"#include "csplugincommon/rendermanager/rendertree.h"#include "csplugincommon/rendermanager/shadow_common.h"#include "csplugincommon/rendermanager/standardsorter.h"#include "csplugincommon/rendermanager/viscull.h"#include "csgeom/matrix4.h"#include "csgeom/projections.h"Go to the source code of this file.
Classes | |
| struct | CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData |
| Data used by the shadow handler that needs to persist over multiple frames. More... | |
| class | CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType > |
| PSSM shadow handler. More... | |
| class | CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::ViewSetup |
| Shadow per-view specific data. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::RenderManager |
Classes for render manager plugin implementation. | |
PSSM shadow handler.
Definition in file shadow_pssm.h.