, including all inherited members.
| AddLightVisibleCallback(iLightVisibleCallback *cb)=0 | iSector | [pure virtual] |
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| AddSectorMeshCallback(iSectorMeshCallback *cb)=0 | iSector | [pure virtual] |
| CalculateSectorBBox(csBox3 &bbox, bool do_meshes) const =0 | iSector | [pure virtual] |
| CallSectorCallbacks(iRenderView *rview)=0 | iSector | [pure virtual] |
| CreateMeshGenerator(const char *name)=0 | iSector | [pure virtual] |
| DecRecLevel()=0 | iSector | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DisableFog()=0 | iSector | [pure virtual] |
| Draw(iRenderView *rview)=0 | iSector | [pure virtual] |
| FollowSegment(csReversibleTransform &t, csVector3 &new_position, bool &mirror, bool only_portals=false, iPortal **crossed_portals=0, iMeshWrapper **portal_meshes=0, int firstIndex=0, int *lastIndex=0)=0 | iSector | [pure virtual] |
| GetDynamicAmbientLight() const =0 | iSector | [pure virtual] |
| GetDynamicAmbientVersion() const =0 | iSector | [pure virtual] |
| GetFog() const =0 | iSector | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetLights()=0 | iSector | [pure virtual] |
| GetMeshes()=0 | iSector | [pure virtual] |
| GetMeshGenerator(size_t idx)=0 | iSector | [pure virtual] |
| GetMeshGeneratorByName(const char *name)=0 | iSector | [pure virtual] |
| GetMeshGeneratorCount() const =0 | iSector | [pure virtual] |
| GetPortalMeshes() const =0 | iSector | [pure virtual] |
| GetRecLevel() const =0 | iSector | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetRenderLoop()=0 | iSector | [pure virtual] |
| GetSectorCallback(int idx) const =0 | iSector | [pure virtual] |
| GetSectorCallbackCount() const =0 | iSector | [pure virtual] |
| GetSVContext()=0 | iSector | [pure virtual] |
| GetVisibilityCuller()=0 | iSector | [pure virtual] |
| GetVisibleMeshes(iRenderView *)=0 | iSector | [pure virtual] |
| GetVisibleRenderMeshes(int &num, iMeshWrapper *mesh, iRenderView *rview, uint32 frustum_mask)=0 | iSector | [pure virtual] |
| HasFog() const =0 | iSector | [pure virtual] |
| HitBeam(const csVector3 &start, const csVector3 &end, bool accurate=false)=0 | iSector | [pure virtual] |
| HitBeamPortals(const csVector3 &start, const csVector3 &end)=0 | iSector | [pure virtual] |
| IncRecLevel()=0 | iSector | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| IsLightCullingEnabled() const =0 | iSector | [pure virtual] |
| PrecacheDraw()=0 | iSector | [pure virtual] |
| PrepareDraw(iRenderView *rview)=0 | iSector | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryObject()=0 | iSector | [pure virtual] |
| RemoveLightVisibleCallback(iLightVisibleCallback *cb)=0 | iSector | [pure virtual] |
| RemoveMeshGenerator(size_t idx)=0 | iSector | [pure virtual] |
| RemoveMeshGenerator(const char *name)=0 | iSector | [pure virtual] |
| RemoveMeshGenerators()=0 | iSector | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| RemoveSectorMeshCallback(iSectorMeshCallback *cb)=0 | iSector | [pure virtual] |
| SetDynamicAmbientLight(const csColor &color)=0 | iSector | [pure virtual] |
| SetFog(float density, const csColor &color)=0 | iSector | [pure virtual] |
| SetFog(const csFog &fog)=0 | iSector | [pure virtual] |
| SetLightCulling(bool enable)=0 | iSector | [pure virtual] |
| SetVisibilityCullerPlugin(const char *name, iDocumentNode *culler_params=0)=0 | iSector | [pure virtual] |
| THREADED_INTERFACE1(SetRenderLoop, iRenderLoop *rl) | iSector | |
| THREADED_INTERFACE1(AddLight, csRef< iLight > light) | iSector | |
| THREADED_INTERFACE1(SetSectorCallback, csRef< iSectorCallback > cb) | iSector | |
| THREADED_INTERFACE1(RemoveSectorCallback, csRef< iSectorCallback > cb) | iSector | |
| UnlinkObjects()=0 | iSector | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |