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Public API Reference |
Light selection and setup. More...
#include "iengine/lightmgr.h"#include "iutil/object.h"#include "iutil/objreg.h"#include "ivideo/shader/shader.h"#include "csgfx/lightsvcache.h"#include "csgfx/shadervarblockalloc.h"#include "csplugincommon/rendermanager/operations.h"#include "csplugincommon/rendermanager/rendertree.h"Go to the source code of this file.
Classes | |
| struct | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::CachedLightData |
| Data persistently stored for every light. More... | |
| struct | CS::RenderManager::ShadowNone< RenderTree, LayerConfigType >::CachedLightData |
| Shadowing-specific data persistently stored for every light. More... | |
| class | CS::RenderManager::LayerHelper< RenderTree, LayerConfigType, NewLayersType > |
| Helper to duplicate render layers. More... | |
| struct | CS::RenderManager::LightingSorter::LightInfo |
| Information associated with a light. More... | |
| class | CS::RenderManager::LightingSorter |
| Lighting sorter. More... | |
| class | CS::RenderManager::LightingVariablesHelper |
| Helper class to deal with shader variables setup for lighting. More... | |
| struct | CS::RenderManager::LightSettings |
| Compatibility light settings: if two lights have equal compatibility light settings they can be rendered in one pass; if not, they require different passes. More... | |
| class | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler > |
| For each mesh determine the array of affecting lights and generate shader vars for it. More... | |
| struct | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::PersistentData |
| Data used by the light setup helper that needs to persist over multiple frames. More... | |
| struct | CS::RenderManager::ShadowNone< RenderTree, LayerConfigType >::PersistentData |
| Data used by the shadow handler that needs to persist over multiple frames. More... | |
| struct | CS::RenderManager::LightingVariablesHelper::PersistentData |
| Data used by the helper that needs to persist over multiple frames. More... | |
| struct | CS::RenderManager::LightingSorter::PersistentData |
| Data used by the helper that needs to persist over multiple frames. More... | |
| class | CS::RenderManager::ShadowNone< RenderTree, LayerConfigType > |
| Shadow handler for "no" shadows. More... | |
| struct | CS::RenderManager::ShadowNone< RenderTree, LayerConfigType >::ShadowParameters |
| Shadow method specific parameters. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::RenderManager |
Classes for render manager plugin implementation. | |
Light selection and setup.
Definition in file lightsetup.h.