, including all inherited members.
| Conjugate() | csQuaternion | [inline] |
| csQuaternion() | csQuaternion | [inline] |
| csQuaternion(float x, float y, float z, float w) | csQuaternion | [inline] |
| csQuaternion(const csVector3 &v, float w) | csQuaternion | [inline] |
| csQuaternion(const csQuaternion &q) | csQuaternion | [inline] |
| Dot(const csQuaternion &q) const | csQuaternion | [inline] |
| Exp() const | csQuaternion | |
| GetAxisAngle(csVector3 &axis, float &angle) const | csQuaternion | [inline] |
| GetConjugate() const | csQuaternion | [inline] |
| GetEulerAngles() const | csQuaternion | |
| GetMatrix() const | csQuaternion | |
| Log() const | csQuaternion | |
| NLerp(const csQuaternion &q2, float t) const | csQuaternion | |
| Norm() const | csQuaternion | [inline] |
| operator*(const csQuaternion &q1, const csQuaternion &q2) | csQuaternion | [friend] |
| operator*(const csQuaternion &q, float f) | csQuaternion | [friend] |
| operator*(float f, const csQuaternion &q) | csQuaternion | [friend] |
| operator*=(const csQuaternion &q) | csQuaternion | [inline] |
| operator*=(float f) | csQuaternion | [inline] |
| operator+(const csQuaternion &q1, const csQuaternion &q2) | csQuaternion | [friend] |
| operator+=(const csQuaternion &q) | csQuaternion | [inline] |
| operator-(const csQuaternion &q1, const csQuaternion &q2) | csQuaternion | [friend] |
| operator-(const csQuaternion &q) | csQuaternion | [friend] |
| operator-=(const csQuaternion &q) | csQuaternion | [inline] |
| operator/(const csQuaternion &q, float f) | csQuaternion | [friend] |
| operator/(float f, const csQuaternion &q) | csQuaternion | [friend] |
| operator/=(float f) | csQuaternion | [inline] |
| Rotate(const csVector3 &src) const | csQuaternion | [inline] |
| Set(float x, float y, float z, float w) | csQuaternion | [inline] |
| SetAxisAngle(const csVector3 &axis, float angle) | csQuaternion | [inline] |
| SetEulerAngles(const csVector3 &angles) | csQuaternion | |
| SetIdentity() | csQuaternion | [inline] |
| SetMatrix(const csMatrix3 &matrix) | csQuaternion | |
| SLerp(const csQuaternion &q2, float t) const | csQuaternion | |
| Squad(const csQuaternion &t1, const csQuaternion &t2, const csQuaternion &q, float t) const | csQuaternion | |
| SquaredNorm() const | csQuaternion | [inline] |
| Unit() const | csQuaternion | [inline] |
| v | csQuaternion | |
| w | csQuaternion | |