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Public API Reference |
Standard shader variable setup. More...
#include "iengine/portal.h"#include "iengine/sector.h"#include "ivideo/material.h"#include "csplugincommon/rendermanager/rendertree.h"#include "csplugincommon/rendermanager/operations.h"Go to the source code of this file.
Classes | |
| class | CS::RenderManager::ShaderSVSetup< RenderTree, LayerConfigType > |
| Standard shader variable stack setup functor for setting up shader variables from given shader and ticket arrays. More... | |
| class | CS::RenderManager::StandardSVSetup< RenderTree, LayerConfigType > |
| Standard shader variable stack setup functor. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::RenderManager |
Classes for render manager plugin implementation. | |
Functions | |
| template<typename ContextNode , typename LayerConfigType > | |
| void | CS::RenderManager::SetupStandardSVs (ContextNode &context, LayerConfigType &layerConfig, iShaderManager *shaderManager, iSector *sector) |
| Setup standard shader variables. | |
Standard shader variable setup.
Definition in file svsetup.h.