, including all inherited members.
| AddShaderType(csStringID shaderType) | CS::RenderManager::SingleRenderLayer | [inline] |
| GetDefaultShader(size_t layer) const | CS::RenderManager::SingleRenderLayer | [inline] |
| GetLayerCount() const | CS::RenderManager::SingleRenderLayer | [inline] |
| GetMaxLightNum(size_t layer) const | CS::RenderManager::SingleRenderLayer | [inline] |
| GetMaxLightPasses(size_t layer) const | CS::RenderManager::SingleRenderLayer | [inline] |
| GetShaderTypes(size_t layer, size_t &num) const | CS::RenderManager::SingleRenderLayer | [inline] |
| GetStaticLightsSettings() | CS::RenderManager::SingleRenderLayer | [inline] |
| GetStaticLightsSettings() const | CS::RenderManager::SingleRenderLayer | [inline] |
| GetSVContext(size_t layer) const | CS::RenderManager::SingleRenderLayer | [inline] |
| IsAmbientLayer(size_t layer) const | CS::RenderManager::SingleRenderLayer | [inline] |
| SetAmbient(bool isAmbient) | CS::RenderManager::SingleRenderLayer | [inline] |
| SetDefaultShader(iShader *defaultShader) | CS::RenderManager::SingleRenderLayer | [inline] |
| SetMaxLightPasses(size_t maxLightPasses) | CS::RenderManager::SingleRenderLayer | [inline] |
| SetMaxLights(size_t maxLights) | CS::RenderManager::SingleRenderLayer | [inline] |
| SetShaderTypes(const csStringID *shaderTypes, size_t numTypes) | CS::RenderManager::SingleRenderLayer | [inline] |
| SetSVContext(iShaderVariableContext *svContext) | CS::RenderManager::SingleRenderLayer | [inline] |
| SingleRenderLayer(iShader *defaultShader=0, size_t maxLightPasses=3, size_t maxLights=~0) | CS::RenderManager::SingleRenderLayer | [inline] |
| SingleRenderLayer(const csStringID shaderType, iShader *defaultShader=0, size_t maxLightPasses=3, size_t maxLights=~0) | CS::RenderManager::SingleRenderLayer | [inline] |
| SingleRenderLayer(const csStringID *shaderTypes, size_t numTypes, iShader *defaultShader=0, size_t maxLightPasses=3, size_t maxLights=~0) | CS::RenderManager::SingleRenderLayer | [inline] |