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Public API Reference |
Debug animation node for an animated mesh. More...
#include "csutil/scf_interface.h"#include "csutil/cscolor.h"#include "imesh/animnode/skeleton2anim.h"#include "ivideo/graph3d.h"Go to the source code of this file.
Classes | |
| struct | CS::Animation::iSkeletonDebugNode |
| An animation node that let visualize the dynamics of any animation node. More... | |
| struct | CS::Animation::iSkeletonDebugNodeFactory |
| Factory for the 'debug' animation node (see CS::Animation::iSkeletonDebugNode). More... | |
| struct | CS::Animation::iSkeletonDebugNodeManager |
| A class to manage the creation and deletion of debug animation node factories. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::Animation |
Animation-related types. | |
Enumerations | |
| enum | CS::Animation::SkeletonDebugMode { CS::Animation::DEBUG_NONE = 0, CS::Animation::DEBUG_2DLINES = 1 << 1, CS::Animation::DEBUG_SQUARES = 1 << 2, CS::Animation::DEBUG_IMAGES = 1 << 3, CS::Animation::DEBUG_BBOXES = 1 << 4 } |
| The visualization mode to be used by the CS::Animation::iSkeletonDebugNode. More... | |
Debug animation node for an animated mesh.
Definition in file debug.h.