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Public API Reference |
Portal interfaces. More...
Go to the source code of this file.
Classes | |
| struct | iPortal |
| This is the interface to the Portal objects. More... | |
| struct | iPortalCallback |
| When a sector is missing this callback will be called. More... | |
Defines | |
| #define | CS_PORTAL_CLIPDEST 0x00000001 |
| If this flag is set then this portal will clip all geometry in the destination sector. | |
| #define | CS_PORTAL_CLIPSTRADDLING 0x00000002 |
| If this flag is set then this portal will clip geometry of an object that is straddling this portal (i.e. | |
| #define | CS_PORTAL_COLLDET 0x00000080 |
| If this flag is set then this portal is used for collision detection. | |
| #define | CS_PORTAL_FLOAT 0x00000040 |
| If this flag is used then the portal will use possible available stencil buffer on the hardware to do good clipping. | |
| #define | CS_PORTAL_MIRROR 0x00000010 |
| If this flag is set then this portal mirrors space (changes order of the vertices of polygons). | |
| #define | CS_PORTAL_STATICDEST 0x00000020 |
| A flag which indicates if the destination of this portal should not be transformed from object to world space. | |
| #define | CS_PORTAL_VISCULL 0x00000100 |
| If this flag is set then this portal is used for visibility culling. | |
| #define | CS_PORTAL_WARP 0x00000008 |
| If this flag is set then this portal will do space warping. | |
| #define | CS_PORTAL_ZFILL 0x00000004 |
| If this flag is set then this portal will do a Z-fill after rendering the contents. | |
Portal interfaces.
Definition in file portal.h.